Cytosim  PI
Cytoskeleton Simulator
Display parameters: Graphics

Variables

int buffered
 flag to use a double buffer for smoother rendering (default=1) More...
 
int depth_test
 flag to enable OpenGL depth buffer (default=1) More...
 
int stencil_buffer
 flag to enable OpenGL stencil buffer (default=0)
 
int depth_clamp
 flag to perform depth-clamp (default=false) More...
 
int multisample
 enables OpenGL full scene anti-aliasing (default=0) More...
 
int full_screen
 flag to switch to full-screen mode
 
int show_fps
 flag to the current frame rate
 
int show_message
 flag to display information on screen
 
std::string label
 string added at the start of message_left
 
std::string message
 text displayed in center of window
 
std::string message_left
 the label on the bottom left of window
 
std::string message_right
 the labe on the bottom right of window
 

Detailed Description

Variable Documentation

int depth_test

This is useful for 3D rendering. http://en.wikipedia.org/wiki/Z-buffering

int multisample

This defines the number of samples used to build an image. Higher values result in nicer (but slower) display. http://en.wikipedia.org/wiki/Multisample_anti-aliasing try 4 or 8.